Parallel GLUT

Parallel GLUT is a parallel implementation of the OpenGL utility toolkit (GLUT) library. It adds a minimal set of constraints and extensions to the GLUT API, allowing the usage of multiple GPU's for multiple display devices and/or increased performance.

Parallel GLUT is in early development. Send me an email if you are interested. The SourceForge project page has some additional information.

In the meantime, have a look at the Equalizer parallel rendering framework, which provides the basis for PGLUT.

Status Updates