Parallel GLUT is a parallel implementation of the OpenGL utility toolkit (GLUT) library. It adds a minimal set of constraints and extensions to the GLUT API, allowing the usage of multiple GPU's for multiple display devices and/or increased performance.
Parallel GLUT is in early development. Send me an email if you are interested. The SourceForge project page has some additional information.
In the meantime, have a look at the Equalizer parallel rendering framework, which provides the basis for PGLUT.
Status Updates
- Feb 08, 2009: Add '--eq-config' to easily choose run-time configuration file
- Jan 24, 2009: Atlantis runs in a single-window configuration